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Activity Forums Maxon Cinema 4D Gradient animation – broken in the Material Editor? (R24)

  • Gradient animation – broken in the Material Editor? (R24)

    Posted by Steve Bentley on October 6, 2021 at 12:08 am

    Used to be you could animate a gradient and then see that gradient animate in real time when you hit play. Now not only does it not animate in the material editor, it doesn’t even update to the correct state when you jump to a different frame.

    It also seems to be twitchy with regard to how you add those keyframes. I’ve had to create a track first and then add the key frame by right clicking and choosing “add keyframe” instead of just hitting the keyframe dot. You also don’t get the usual red keyframe dot, instead it shows you the yellow dot indicating that the value captured in key frame doesn’t match the current value (which is of course true because the gradient has moved on but the gradient interface hasn’t updated)

    The animation does show in the viewport correctly and the gradient transforms as asked but not where you are working with the gradient.

    Is this a bug or is there a new way of doing this? If a bug did it get fixed in R25?

    Steve Bentley replied 4 years, 7 months ago 1 Member · 2 Replies
  • 2 Replies
  • Steve Bentley

    October 6, 2021 at 8:06 am

    Turns out its not just the gradients. A lot of things are this way, even inside third party render engine attributes. (like animating a noise – it does animate but you would never know it by the feedback you get in the attributes or the keyframe button indicators)

    I’ve tossed the prefs but the problem remains – what is the point of setting keyframes if you can’t be sure they are set.

  • Steve Bentley

    October 6, 2021 at 10:11 pm

    Update – turned out C4D was just corrupt. Have had to resinstall. Going to recheck after each of the scripts or third party renderers or other plug ins to see if I can determine which one broke everything.

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