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Grab x,y,z and hold
Posted by Brennanc on May 7, 2007 at 7:48 pmJust a simple request fellas. Is there a way that i can use an expression to grab just the initial x,y,z position of another animated layer and hold there until the end of the comp?
Brennanc replied 18 years, 12 months ago 3 Members · 8 Replies -
8 Replies
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Dan Ebberts
May 7, 2007 at 8:49 pmThis should do it:
thisComp.layer(“other layer”).transform.position.valueAtTime(0)
Dan
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Mike Clasby
May 7, 2007 at 9:17 pmOK, this seems to work, add the expression to the Slave’s position:
thisComp.layer(“Master Layer”).position.valueAtTime(thisComp.layer(“Master Layer”).inPoint)
It will take on the “Master Layer”‘s initial position, it’s inpoint position really, no matter how the two layers fall in the timeline. Obviously you can rename the “Master Layer” to whatever your layer name is.
This expression can probably be shortened up, I’m just a hacker, kind like Dr Frankenstein taking bit’s and pieces from other’s expressions.
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Mike Clasby
May 7, 2007 at 9:19 pmOoops, didn’t see you Dan, it took me awhile to work that one out.
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Brennanc
May 7, 2007 at 9:26 pmThanks Dan, but i’ve noticed an oversight on my part. I’m trying to grab the x,y,z (which is under the position field) from a point light and apply it to my particular emitter. The problem is that in particular the x,y are on one field and z is on another (“position XY” and “position Z” respectively). So i tried pick-whipping from “position Z” to the just the z value of my light and added in “valueAtTime(0)” to look like this…
thisComp.layer(“particle follow”).transform.position.valueAtTime(0)
But i get an error “expression result must be of dimension 1, not 3”.
Any thoughts?
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Dan Ebberts
May 7, 2007 at 9:28 pmThe only thing I can think of would be to do it this way:
L = thisComp.layer(“Master Layer”);
L.position.valueAtTime(L.inPoint)Dan
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Dan Ebberts
May 7, 2007 at 9:29 pmTry it this way:
thisComp.layer(“particle follow”).transform.position.valueAtTime(0)[2]
Dan
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