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GPU Ram for 4K projects, how much is enough?
I have tried to answer this question many times in the past and been unable to.
I am an Art Director with MANY years in film biz. I am NOT however a colorist.
And I don’t know the software well enough to test beyond “It works”
So I discussed this with someone who knows the software better than just about anybody.
He tried a GTX285 1GB vs a GTX285 2GB.
I will let the expert’s words speak :
“With the stock 1G GTX285, using a 5120×2700 Red Epic file and timeline resolution, 2 parallel blur nodes runs out of GPU RAM. With the 2G GTX285, I get up to 14 parallel blurs nodes. Adding the 15th parallel blur node runs out of GPU RAM.
A 5120×2700 resolution timeline would be near a worse case scenario I think, at least on a Mac. Of course you would not usually grade a project at this timeline resolution, but you may well want to render it out at the native file resolution. I think 14 parallel blur nodes is plenty of headroom for most normal grading. I doubt anyone would have an issue with that. So for high resolution timelines, the 2G card would definitely be desirable over the 1G card.”
So somewhere between 1 GB and 2 GB seems to be the current “Magic Number”.