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Activity Forums VEGAS Pro GPU acceleration Issues

  • GPU acceleration Issues

    Posted by David Norman on July 10, 2013 at 6:37 am

    I have been using Sony Vegas Movie Studio 12 64bit with my computer in my signature.

    At first I was rendering with CPU (out of ignorance) and as I was reading about speeding up rendering times I saw how to enable CPU only, GPU if Available and such in the rendering settings.

    Good news: GPU acceleration is WAY faster!

    with a 1.15GB Video File 1080p Mp4 (MainConcepts AVC/AAC) 30FPS from 1080p 60FPS AVCHD

    It took only 30mins to render the file, which had 6 layers, Transitions, Color Correction, Image Overlay, Text Overly and Video Effects

    Without GPU acceleration it took 41 mins to render the same video clip.

    That is great time savings, especially if you extrapolate that out to a longer video that can be well worth it!

    The BAD:

    The video has artifacts, I am using the most updated AMD drivers and the card works well for gaming without artifacts… no overclock on the card.

    So I will be trying a new 7970 GPU this weekend (previously 6970) and see if that makes a difference

    Specifically the GPU rendering artifacts with image overlays and translucent parts of a video or picture overlay.

    Anyone else seeing this type of issue?

    I would love to get the time savings, but will not sacrifice the video quality 🙁

    Sony Vegas Movie Studio
    Intel i7 3770, 32gb, 2xRAID0 Intel 240gb SSD, 2x2TB WD Green, 3×23″ Samsung LCDs
    http://www.SelmaBearsSoccer.com

    Norman Black replied 12 years, 9 months ago 4 Members · 4 Replies
  • 4 Replies
  • John Rofrano

    July 10, 2013 at 10:37 am

    [David Norman] “Anyone else seeing this type of issue?”

    Unfortunately yes. 🙁 Sometimes I have to disable GPU acceleration to get my projects to render correctly. It really defeats the whole purpose of having a GPU and I’ve got an $800 Quadro 4000 so when I have to turn it off, it really pisses me off. Luckily it only happens on certain projects and not all but it does mean that you have to sit and watch every frame of every render looking for problems which is a big waste of time! Vegas Pro was never like that before. This whole GPU thing is a mess.

    ~jr

    http://www.johnrofrano.com
    http://www.vasst.com

  • Roger Bansemer

    July 10, 2013 at 11:05 am

    I too purchased a new video card to take advantage of the GPU and I seldom have trouble rendering to an MXF format. Only once in a while does it hang up.
    I think I may be one of the lucky ones.

    Roger Bansemer – PaintingAndTravel.com

  • David Norman

    July 10, 2013 at 10:13 pm

    yeah, I think when video editors and other professional software started supporting consumer GPUs from different brands it made it harder for them to get good results.

    just too many drivers and hardware combinations.

    I would bet if they went back to supporting the pro level cards only the same issues would not be happening….

    but they are way expensive so then less people would have the chance to use them

    Sony Vegas Movie Studio
    Intel i7 3770, 32gb, 2xRAID0 Intel 240gb SSD, 2x2TB WD Green, 3×23″ Samsung LCDs
    http://www.SelmaBearsSoccer.com

  • Norman Black

    July 11, 2013 at 3:03 pm

    >>just too many drivers and hardware combinations.
    >>
    >>I would bet if they went back to supporting the pro level cards >>only the same issues would not be happening….

    Vegas uses OpenCL for GPU support. Driver and hardware independent.
    The AVC encoders use OpenCL or CUDA depending. Driver and hardware independent. CUDA being Nvidia specific but hardware independent.

    Assuming Vegas code is bug free, a very big assumption, the independent API means Vegas has no issue and all driver/hardware combinations are the problems of the driver developers and there is nothing Vegas can do about it. In other words there is nothing for Vegas to “support”. The point being that the OpenCL/CUDA compilers, and driver developers need to get their act together.

    Valid OpenCL code is valid regardless of driver or hardware. This is the whole reason for encapsulation layers so you do not have to worry about “supporting” hardware.

    “pro level” cards have used the same actual GPU core chips as the consumer cards, and therefore the drivers are substantially the same and as far as Vegas is concerned they are identical. OpenCL is OpenCL no matter what is running underneath. You can even run OpenCL on the CPU but Vegas does not allow that. That could be a useful differential diagnosis tool for GPU drivers issues verses a possible Vegas code bug.

    The video driver guys are always trying to make their drivers faster and they tend to break things that were once working. AMD for example recently broke something in OpenGL (different than OpenCL, not a typo). This affects the NewBlue Titler. 13.4 broke this. 13.1 and earlier is fine.

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