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GoZ C4D Zbrush workflow
Hi,
I’m trying the GoZ plugin that integrates (“seamlessly”) C4D and ZBrush but I’m not getting the hang of it.
My idea was to take some models I built in C4D, take them to ZBrush with GoZ and enhance details, bumps, etc. Also create normal and displacement maps. Then I want to bring them back to Cinema and render.
Does anyone know the correct workflow for this? I’ve been taking different approaches for this but I couldn’t find much information about it. Thanks