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Glow from Luminance???
I have an electronic device made of anodised aluminium, however the front panel has a few LED lights that when lit up need to glow.
I have created a “luminance map” and applied it to the luminance channel of the material so that only the areas where the lights are will glow. I don’t want the whole front panel to glow (Which is what happens when I assign a composite tag for the post “Glow” render effect). Is it possible to set the post “glow” render to a specific object’s luminance channel? (Much like how it works in Element 3D for After Effects)
Here is an example of what I mean:
https://www.dropbox.com/s/ho1294mi67xdyv3/DAC-80_CompMat.tif?dl=0Thanks…