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Global Local movement
I manage to know C4D pretty in-depth but apparently I’ve missed probably the simplest thing yet. So the stupidest question ever:
How can I use the move tool in global mode as opposed to local mode? Meaning, I have a cube and rotate it “cock-eyed” I want to leave it like that but move it straight up in Y. How can I switch the axis handles to show global coordinates instead of the “Cock-eyed” local coords?
Chris Smith
https://www.sugarfilmproduction.com