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Activity Forums Maxon Cinema 4D Global Local movement

  • Global Local movement

    Posted by Chris Smith on June 30, 2006 at 10:24 pm

    I manage to know C4D pretty in-depth but apparently I’ve missed probably the simplest thing yet. So the stupidest question ever:

    How can I use the move tool in global mode as opposed to local mode? Meaning, I have a cube and rotate it “cock-eyed” I want to leave it like that but move it straight up in Y. How can I switch the axis handles to show global coordinates instead of the “Cock-eyed” local coords?

    Chris Smith

    Chris Smith replied 17 years, 11 months ago 4 Members · 4 Replies
  • 4 Replies
  • Justincredible

    June 30, 2006 at 11:11 pm

    Hi Chris,

    In the default Cinema 4D layout, just to the right of the Move/Rotate/Scale tools, there are X,Y,Z axis-lock toggles, and a Global/Object coordinate toggle button (icon is an Axis below and to the left of a Cube, or a Globe for Object and Global, respectively).

    With the Move tool active, if you turn off X and Z in the axis toggles, and click the Object/Global toggle, you should be able to just move your object in the Global Y space.

    If you have changed your layout, you can find them under the “Tools” menu, or use the shortcut keys. ‘X’,’Y’,’Z’ toggle the axis-locks, and ‘W’ toggles Global/Object coordinates.

    Hope this helps!

    Justin Faberlle
    3D Animator
    New York, NY

  • Adam Trachtenberg

    July 1, 2006 at 2:47 am

    Yep, you can do that numerically throught the coordinates manager, but unfortunately there’s no way to get a normalized axis directly on the object. If you want/need to do that you can create a null and drop your object inside it. Then move the null instead of the object.

  • Alan Lacey

    July 1, 2006 at 6:07 am

    Yes, it’s weird, you can do it at the sub-object level in the tools attributes\modelling axis. But not at the object level.


  • Chris Smith

    July 3, 2006 at 1:25 am

    Thanks Guys. That works. Would be nice if hitting the local/global button would change the Axis handles to reflect the new coord system though :-/

    Chris Smith

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