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Global Illumination Issue – Big stains and splotches
I’ve never had GI issues but now I’m rendering a VERY simple scene (cloned white cubes with a bend deformer, one light, one sky, IR+QMC (full animation) with standard settings) I’ve big brown, black stains on some faces of the cubes. I’ve tried to switch off all other elements in the scene (floor, background), to change field of view of the camera (pretty wide), to cut up the render in blocks, but nothing to do. When I render a single frame there are no artifacts at all.
Thanks for any helpCorrado Carlevaro
