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Global illumination artifacts
Hi,
I’m a real 3D noob so bear with me if this question is a bit dumb. I tried to look for other posts with similar problems addressed but couldn’t find any.
I’m using global illumination to light my scene and it’s giving me some headaches.
I have a cloner object with 300 extruded heartshaped objects and all I want to do is to light it soft and nice. The standard GI setting is giving me the effect i want, but even when I try the full animation setting it is rendering these horrible lines and artifacts all over the place.
Here’s the image i’m getting:
Has anyone got a solution or a alternative way of lighting this?
Thanks!
-Ole

