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  • Glitching Frames

  • Jonathan Reed

    January 23, 2021 at 3:25 pm

    Hello everyone, I hope you all are doing well, staying healthy.

    So i’m having issues with some footage. I’ve included a link of the clips that are doing this as visual reference. I’m not sure what’s happening or why. The kids turning quickly is a hit or miss when I export it, but all the other clips with the “glitching” or “ghosting” effect happen every time. Let me post some specs.

    Sequence is 7680×4320 (1.0) 23.97 fps 4800 Hz

    1st Clip: 7680×4320 (1.0) 25 fps

    2nd Clip: 7680×4320 (1.0) 25 fps

    3rd Clip: 7680×4320 (1.0) 23.97 FPS 4800 Hz (which I never have issues with)/ Scale: 132

    4th Clip: 7680×4320 (1.0) 25 fps

    5th Clip: 7680×4320 (1.0) 25 fps/ Scale: 189

    6th Clip: 7680×4320 (1.0) 24.01 FPS 4800 Hz/ Scale: 125 to 300 (doesn’t make any difference)

    7th – 10th Clip ^^^^

    I want to say that the issue is the FPS, but other clips aren’t having the same issue and they have 30fps, 25fps, and 24.01fps. A common thread is that all of these have pans. I’m not noticing this so much on any push’s.

    https://youtu.be/CjM7CXXV9G0

    I would greatly appreciate any advice on how to solve this problem.

    Thank You

    Jonathan J.R. Reed.

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  • Todd Perchert

    January 23, 2021 at 6:08 pm

    Your FPS is most likely your problem. What are your sequence settings and export settings?

    You are mixing a number of different frame rates – that don’t necessarily work well together – within one sequence.

  • Jonathan Reed

    January 23, 2021 at 8:19 pm

    Would transcoding the videos to the same FPS help or will that just maintain the problem?

    I know working with the same fps is the ideal goal, however, the video i have now ranges from 23.97, 24.01, 25, and 30FPS

    My sequence settings have my FPS at 23.97 export is the same.

  • Jonathan Reed

    January 23, 2021 at 11:10 pm

    I exported the final clip, of the man running to 23.976, I then put it in a sequence 23.976fps. The scale 100 works fine enough, scale 300 is glitchy as all hell.

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