-
Glitched export w/ Pr and M1 (and workaround solution)
TL:DR
Mixed framerates w/ alpha channel seem to generate glitched exports. Workaround is to convert raw footage to same framerate as sequence.
Computer specs:
2022 Mac Studio, M1 Max, 32 GB, Monterey 12.5.1
App specs:
Pr 22.6.2
Me 22.6
Ae 22.6
Sequence specs:
1080, 29.97, ProRes HQ
Problem:
Random glitches on render or exports, but seemingly only around graphics w/ alpha channels.
Footage:
59.94 h264 .mov (a rewrap of C100 Mkii)
Graphics:
29.97 MOGRT w/ alpha channel
Attempted solutions:
Run Pr and Me in Rosetta
Run Pr and Me in Software Only mode
Reset Sequence to 59.94
Redo MOGRTs w/ M1 ver. of Ae
Redo MOGRTs as 59.94
Export ProRes 4444 of graphics out of Ae
Change Time Interpolation on the 59.94 footage
Working theory:
Glitches result from Pr (on an M1) not knowing how to deal with throwaway frames in the framerate conversion when there is an alpha channel on, say, Track 2. May or may not be codec specific (i.e., h264).
Workaround solution:
Transcode footage as ProRes HQ at 29.97
Commentary:
Location of glitches random with each render/export. Have seen the same glitches from other M1 computers (e.g., laptop and 24”). In my searches, seemed to be a lot of chatter about a year ago of this problem. And most of it seemed centered around h264. The most common solutions were to run Pr in Rosetta and/or update to the latest beta ver. of Pr. Rosetta solution doesn’t work, and we’re well past the beta ver. suggested in those solutions. But those solutions did seem to work for some, so as usual, YMMV.
The “seeming” workaround solution for me right now is still early in its implementation, so we’ll see with future renders/exports. Downside to this is how much storage it eats up. Hoping another workaround solution presents itself, or (obviously preferable) hoping future updates to Pr and Me can fix this, because what I’ve come up with so far isn’t a sustainable workaround (both in terms of workflow and storage).