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Glass Effect
Here’s a question that’s been bugging me for awhile, and I thought I’d ask it here… I’ve had a hard time finding the answer elsewhere. I’m relatively new to 3d applications, so bear with me. How would I render a transparent object (like glass) in order to use it as an element for overlay onto video in my NLE or for use in a live switching environment? A good example of this is the current graphics package for the Today Show, where the lower thirds will pop up with what looks like a rotating glass cylinder. You can see not only the video behind the effect, but the opposite side of the cylinder as well. I keep seeing this type of effect more and more, and I’d like to know how to go about creating it. Is it simply a matter of rendering only select objects in my 3d environment? I hope my question makes sense, I appreciate any help offered.