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Getting props to follow a character question
Trying to get some prop geometry that was modeled as separate pieces (glasses, earrings) to follow a rigged character. I got it to work by parenting these pieces to some joints in the chain, but I am wondering if this is the best way? I would prefer to keep my bone structure clean. I tried some contraints and that didn’t seem to do it.
Any ideas or suggestions are welcome. Thanks
Dave