-
Getting a Straight alpha from Ambient pass
I have molecular objects that use the cheen shader. When The passes are split out, the cheen is using the ambient pass and not rendering as a diffuse pass. Well I also rendered the molecules as object ID to get a matte (because other objects are all around them). The problem is, if I do a normal render, The ambient pass will not cut out where the other objects are, so I use the Object ID pass as a luma matte in AE to knock out where the other objects should be. However since the object ID matte and the ambient pass are both anti-aliased, When one mattes the other, I get black fringing around the edges. I tried turning everything off but the molecules and turning off anti-aliasing to get a pass with full edges that I could use the ObjectID pass to matte it out. However when I do this, It looks terrible, the Object ID pass barely cuts into the edges of the rgb pass so you still see the jaggies.
I tried doing a Stright alpha pass. This only worked for the diffuse pass and not the ambient pass.
Chris Smith
https://www.sugarfilmproduction.com