Creative Communities of the World Forums

The peer to peer support community for media production professionals.

Forums Maxon Cinema 4D geometry based shader OR geometry retracer? reconstruct an object out of berries

  • geometry based shader OR geometry retracer? reconstruct an object out of berries

     Justin Thomson updated 5 days, 1 hour ago 2 Members · 4 Posts
  • Anna Hahn

    April 8, 2021 at 4:01 pm

    Hello!

    I have a mesh that I made that I would like to populate with berries ( a cartoon human form) ~ I would basically like to replace the mesh with an approximation of the mesh reconstructed out of berries, as if you had the body sculpted out of a pile of fruit

    What is the best way to achieve something like this in c4d in a quick and dirty way? I am okay with if there are strange artifacts etc if this means a less neurotic mesh re-interpretation process- I’m wondering if the approach would be to use a volumetric geometry based shader of a berry, a shader with a displacement map, or using some other functionality of c4d to reconstruct the body mesh out of clones of the berry mesh

  • Justin Thomson

    April 8, 2021 at 4:13 pm

    You can tell the cloner to use a mesh as a surface to clone onto. Just drop you cloned object into it, then set it to object mode. Adjust “distribution”, “Volume Mode” and “Count” as you see fit.

  • Anna Hahn

    April 8, 2021 at 5:23 pm

    Thank you so much for this~ is there a way to do it to control the distribution so that the berries are randomly sized/rotated etc?

  • Justin Thomson

    April 8, 2021 at 5:39 pm

    There is, you’ll find your answer if you research the Mograph effectors.

    https://help.maxon.net/us/index.html#7443

Viewing 1 - 4 of 4 posts

Log in to reply.

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy