I generated a flat polygon structure for the hair, but now I want to go back to the regular hair (basically, undo the generation of polygons). Since I had saved the file I can’t use undo. Is there any way to go back. I’m afraid to start a new hair object because I would lose all my settings and brushing. Suggestions?
Hmmm. I tried a test render of a simple scene (sphere with hair) and it worked to use “none”. Not sure why it wouldn’t with the more complex scene. I thought “none” was the right answer, so I’m glad to see this working on a simple model. Gives me hope. Thanks.