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Fuzzy renders when downscaling RED 4k to HD
I’ve edited a short film shot on RED 4k, I roughly color corrected using the RED metadata (through the File Format Properties in the project media window).
Then I’ve rendered the project to the AVID DNxHD codec for quicktime (1080p, 10 bit) to pass it on for further postproduction which will be done on an Apple system.
Now the HD-render doesn’t come out very sharp. What could cause this?The RED material is loaded in an HD project (1920x1080p, 25 fps, Best quality, 8-bit, no deinterlace). I’ve rendered to BEST quality assuming the resize would be handled better. Can the unsharpness be due to the quality of the resize algorithm? I know Vegas has Bicubic/Bilinear, while the Lancosz algorithm would be better for downscaling, but don’t know of a way to make a Lancosz resize in Vegas (especially now that Frameserver and PluginPac adapter don’t seem to work anymore in Vegas 11).
I did a bit of testing and compared rendering to BEST with rendering on GOOD quality. Then it seems to be a bit more grainy and noisy, but I wouldn’t call that sharp either.
I also tried rendering it in a 32bit floating point project. There’s no noticeable difference (probably because the color-correction was done on the metadata level).
The only way I found to get a sharper image is putting a sharpness filter on the VideoBus, but I guess that is a fake sense of sharpness that would’nt keep all the richness in my source material (?)Does anybody know the best method or a workaround to get a sharp HD render of this kind of material from Vegas?