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Fusion 9 spherical camera – cutting off objects
Hi there,
I am am completely new to Fusion and am experimenting with Fusion’s VR tools.
I’ve noticed that the SphericalCamera appears to be occluding 3D objects that aren’t in ‘front’ of the camera — if I move such a camera ‘through’ some text, the text disappears the Render3D output altogether. I’ve dug through all the settings on the camera and renderer, but haven’t found anything to fix this. It’s not a lighting issue; there’s an AmbientLight connected. I don’t think this is a clipping issue, more occlusion (if that’s the right term?) … of course, a 360º camera will see all objects in the scene at all time, so nothing should be occluded.
What solutions are there?
Thanks,
Edit: I see this is only a problem for LatLong layout — I see all the other projection/layouts display the Text3D just fine…
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Stephen Abbott
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