-
Front vs. Active Camera, when using Particular?
I’m doing a projection mapping, where I’m having a foreground, midground and background on 3 different surfaces.
I have them all in the same comp, since light will move between the layers, shadows etc.
In Front view I get a perfect “straight on view”.
My obscuration in particular however, seems to cause some trouble.
I have made a light emitter animating 360 degrees around an object with a null.
When I place this comp into my front comp and use rastarize to get the inserted comp to interact with the light in the main comp, the obscuration doesn’t work.
Is there a way around this?
I need a “straight on camera” in order to be able to have the foreground, middleground and background and its element aligned the correct places.Any direction would be much appreciated.
Best
Dan