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Activity Forums Adobe After Effects from AE into AVID – color shift

  • from AE into AVID – color shift

    Posted by Mark Wilkinson on March 10, 2007 at 1:19 am

    i have been working with source material delivered with the Avid Meriden codec, working with it in AE, adding graphics and then exporting using the Animation codec. the online editor just called me and said that there is a colour shift going on when she brings my AE footage back in. i opened the source and my output side by side and they look the same. this leads me to believe it has something to do with how it comes into the Avid. i just rendered out a clip using the Avid Meridien Compressed and im waiting to hear back tonight but i though i would post here as well and see if you wise folks have an idea about what might be going on here.

    Kenny Mims replied 19 years, 1 month ago 3 Members · 2 Replies
  • 2 Replies
  • Mylenium

    March 10, 2007 at 11:08 am

    Make sure you are not expanding the color levels. Use the techniques described in Aharon’s broadcast safe colors tute to bring them back to the proper ranges. Also tell your editress to import the stuff with the RGB color space settings, not the 601/709 ones.

    Mylenium

  • Kenny Mims

    March 16, 2007 at 8:25 am

    Just went through this exact situation.
    This applies to 4:2:2 uncompressed 720×486 video (as opposed to DV, which we avoid whenever possible)

    As so:

    AVID > AE: export Same as Source/601. AE comp size D1. Set clip ODD field first

    Do your AE thing

    AE>AVID: render as Animation or Avid Meridien Uncompressed 601 (saves a little time in Avid import)

    This will bring your work back in to the Avid environment exactly as you designed it.

    REMEMBER: if you are including existing video that has already been clamped at 7% black,
    (as opposed to just making ‘layovers’), you must make your art correspond to this.

    Measure the black in the video, and make that value your black.

    Otherwise the Avid editor will try to pull up , causing the existing (already pulled up) blacks to get pretty milky.

    And… you can always put some bars on there to verify your levels.

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