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Fresnel
Trying to understand exactly what the Fresnel is doing…
I dropped a HDRI onto a Sky object and rendered an object with a preset metal texture applied to it…all is well. How I’m understanding the render is that the Fresnel gradient isn’t driving the transparency of the HDRI map, but actually placing the black and white colors on top…essentially overriding the HDRI reflection. Is this what’s going on?
Thank you very much.
Best,
CraigCraig Whitaker
MFA Candidate
New York University
http://www.craigwhitaker.net