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Activity Forums Maxon Cinema 4D Freezing points in PLA animation

  • Freezing points in PLA animation

    Posted by Peter Egermann on July 5, 2009 at 5:19 pm

    I modeled a polygonal object and created two PLA keys to morph one shape to another. When modeling the second shape I seem to have selected several points by mistake and moved them around accidentially. Those points should have the same position they have in the first PLA key. Is there a way to select several points in the first shape key and freeze them to override the modifications on those points in the second PLA key?
    I thought that maybe creating a cluster might help but it didn’t. I think I am missing something obvious here.

    Thanks,

    Peter

    Peter Egermann replied 16 years, 10 months ago 2 Members · 2 Replies
  • 2 Replies
  • Adam Trachtenberg

    July 6, 2009 at 1:11 pm

    You could use a morph deformer (or deformerS) to remove the deformation fromt the unintended points. You might then want to do a current state to object and use the result as a new morph target. That would allow you to dispense with the deformer. Once you freeze the deformation you can drag the object into your morph tag and it will create a new morph slider for it.

    If it’s just a few points you could also do it manually by recording the point positions of the undeformed points (structure manager) and resetting them by hand.

  • Peter Egermann

    July 6, 2009 at 7:52 pm

    Thanks for the tip, Adam. I decided to do it by hand, since it weren’t that many points. I remember that there was a very easy way to do this in Softimage|3D using a simple cluster and I thought it might be that easy in Cinema 4D as well.

    Peter

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