> Virtualdub has frameserving that works in vegas, premiere, ae, and other nle’s. It’s free and needs no intermediate codecs. It makes a small ref file 200k and frameserves out nicely.
I don’t quite follow how that would work. My project is in AE. I need to frameserve from AE to the encoding app. In order to do this on Premiere Pro, for example, I make use of a “codec” called Debugmode Frameserver, which I installed and which Premiere Pro dutifully makes available as an option when exporting video. The Debugmode “codec” does not show up when I attempt to export from AE. In fact, AE’s export options are very limited compared to PPro’s, at least for me.
> If virtualdub fails, try lagarith or huffyuv lossless codecs uncompressed that store lossless mathematically compressed.
Yeah, just not realistic in my case. Two hours of lossless 1080p60, even compressed, would clock in at whatever.. 1 terabyte. Even were I not a simple hobbyist, that would be ridiculous, and, indeed, impossibly cumbersome. Otherwise I’d be all over it. ;p
> H.264 compressed might not be good enough for your master transfer. ps3 can play blue ray, just encode to those specs and the 1.5x player @ 56mpbs/sec transfer disk should play fine. avc is h.264 in a wrapper.
Far as I know, MPEG4-AVC ought to be the same thing, quality wise, as the Bluray AVC, as long as we’re talking about similar bitrates (40+ Mbps). If I had a Bluray burner and money to burn on probable failed attempts, I’d definitely look into that option. Fortunately, it seems I do have another option, and that is to make the MPEG4-AVC file and move it over to the PS3’s hdd.
What I seem to be gathering is that there simply is no way to frameserve from AE to some other app. Plenty of ways to frameserve from other apps to AE, but that’s not what I need. I hope I’m wrong, because it’ll take me days to wrap my mind around such an inexplicable lack.