September 7, 2021 at 10:13 pm
Hi! so I am going around with settings and fps and i got confused with something.
I am doing traditional animation at 30fps and the client asked for a final MOV at 60fps. I told client animating at 60fps is not an option as it is double amount of work (drawing double frame per second),but that I can get a final MOV at 60fps. But I have some doubts about this. I have done the following:
<font face=”inherit”>1 ) animation is done at 30fps, then I set up a comp in AE at 60fps, where I put this MOV and I re-export at 60fps. T</font>he<font face=”inherit”> animation looks exactly </font>the<font face=”inherit”> same than the MOV at 30fps, and same duration, why is this? </font>
<font face=”inherit”>2 ) So after this, I was in doubt and I interpreted the animation at 60fps, when </font>adding<font face=”inherit”> it into the comp in AE at 60fps, then yes, it looks faster and half time, OK, so it looks </font>terrible<font face=”inherit”> and I can’t use it. </font>
<font face=”inherit”>3) I have not done this, but I thought that I may be able to “create frames” from </font>the<font face=”inherit”> 30fps MOV into a 60fps MOV in AE using the interpolation function, does this works well with traditional animation? if so, any guidance on how it’s done?</font>
<font face=”inherit”>So my question will be: when adding an animation done at 30fps into a 60fps composition in AE and exporting at 60fps (</font>technically<font face=”inherit”>), the exported MOV looks exactly </font>the<font face=”inherit”> same as </font>the<font face=”inherit”> 30fps one, it only “says” that is at 60fps and not 30fps. So can I send this animation to client as a real 60fps MOV? I am so confused on why is AE not playing at 60fps with any kind of MOV when the comp is set at 60fps! </font>
<font face=”inherit”>Does anyone have an idea on what I should do?</font>
Thanks<font face=”inherit”> so much!!</font>
September 8, 2021 at 12:53 pm
When you render out your 30fps movie, then import it and render it again at 60fps (without frame-blending enabled), Ae samples the 30fps movie 60 times per second. The first 1/60 of a second is the first frame; the second 1/60 of a second is STILL the first frame. The third 1/60 of a second is the second frame; the fourth 1/60 of a second is STILL the second frame. Ae will simply repeating every frame once. It will look exactly the same when it plays, but if you step through a frame a time, you’ll see that each frame repeats.
Depending on how you’ve animated, though, you can export your original comp at 60fps. Ae will interpolate any tweened properties twice as often and you’ll get a smoother export. (If you’ve done a lot of frame-by-frame animation, though, this won’t help!)
September 8, 2021 at 1:36 pm
Hi Walter! thanks so much for the explanation, it makes sense as the animation is at twos (X2), so drawings are already duplicated like the 60fps is doing in AE.
The original traditional animation is done in another software, then imported into AE, and then exported again. This is why when I export the 30fps MOV into a 60fps comp, at 60fps, it looks the same, for the reason you are explaining. SO what you are suggesting though is that we export at 60fps from the original software (TV PAINT), right?
<font face=”inherit”>I am also interested on </font>knowing<font face=”inherit”> how to create frame blending in AE using the 30fps to </font>transform<font face=”inherit”> into a 60fps mov, so that AE creates </font>the<font face=”inherit”> frames in between, do you </font>know<font face=”inherit”> how I should do this? Thanks again!!</font>
September 9, 2021 at 5:20 pm
Hi again Walter!
I have another question regarding this export, if I leave the animation as it is at 30fps and it is animated in 2’s, then if I add the MOV in a 60fps comp, and export, it will look the same but at 4’s you mean as per the duplication AE does? the client has this technical issue where the MOV has to be at 60fps, so if I leave the animation as it is, is this the solution then? sorry if it sounds redundant, I am a bit confused! thanks again!
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