you can also convert your audio to keyframes (sound key is a better way to go because it allows you to isolate a frequency range, but audio to keyframes would be a good start).
then link your flicker effect to the audio keyframes. without being able to see the effect, its hard to theorize the method used… but you could link the audio to the opacity of an adjustment layer with a color adjustment (like levels, curves, etc) on it, or possible to the intesity property of the glow effect, or something like that.
to link a layer or effect property to the audio keyframes, add and expression to the property, then drag the expression pickwhip to the audio key frames. you can further adjust the expression by adding a multiplier or other mathmatical adjustment to the expression… say, x is the audio keyframe value, and the maximum value in your audio is 10. say you wanted to only have values above 8 effect your flicker, your expression could be x – 8. if a value of 2 isn’t high enough (say you linked it to opacity, 2% isn’t too opaque), so add a mulitplier, and you expression might look like this: (x – 8) * 100. now anything below 8 will return 0 and anything between 8 and x (10 max, in this example) will get multiplied by 100.
Kevin Camp
Designer – KCPQ, KMYQ & KRCW