-
Fracture Object / Materials Problem
Hi everyone,
I’ve got some text in an extrude nurbs with a fillet cap. I have assigned a black material to most of the object, and a white material to the fillet itself. It looks fine, but I need to add it to a fracture object. My material looks the way it should as long as the fracture object property mode is set to straight, or explode segments. But once i set it to explode segments and connect, my white material almost completely disappears. I say almost, because I still have a white fillet on one edge, and that just baffles me.
Has anyone else run across this problem, or have a solution?
Thanks!
Video Editing & Motion Graphics:
Atlanta video production