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  • Fractal water surfaces

    Posted by Ronald Lee on January 14, 2007 at 5:18 pm

    Hi again.

    We’re currently working on a project which is basically a opening. A droplet falls and lands into the sea which then ripples outwards. The sea turns orange with the ripple effect.

    We managed to get the droplet moving and it looks alright with motion blur tossed in. Ripples, we managed to get it working with WaveWorld and the morphing of the sea, using a keyframed mask and another layer below.

    The problem is, we can’t seem to create the surface of the sea. Since WaveWorld is applied to the image surface, any tilted water surface relative to the image surface doesn’t turn up well. And I can’t seem to find any flat water surfaces. Thus I was wondering if using fractals for the water surface i.e the sea would be possible. Anyone know how to create a sea-like surface using fractals or any way out of this dilemna?

    Any help would be greatly appreciated!

    Thanks
    -Ron

    Mylenium replied 19 years, 6 months ago 2 Members · 1 Reply
  • 1 Reply
  • Mylenium

    January 15, 2007 at 5:33 am

    If you’re really pressed for time, simply buy Psunami from Digital Anarchy. Beyond that it’s not impossible to create water, but you are going to need several pre-comps just for the effect. You will have to create 2 or 3 instances of Fractal Noise mapped onto 3D layers which you tilt towards the horizon. The key point here is to have different sizes and levels of detail in the noise. Then you can combine those layers in your main comp using blend modes and treat them further. Using effects such as Find Edges, Roughen Edges, Texturize and a few others on duplicates of your pre-comps you can get things such as tiny foam ridges here and there as well as some glossy highlights. Play around with blendmodes such as Add, Multiply, Screen and Overlay. As an alternative you may also consider Taron’s ZBornToy. It’s more or less a matter of playing around until it looks “nice”.

    Mylenium

    [Pour Myl

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