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FPS of Project Not Matching Real Time
Hi,
I’m attempting to make a project with Apple Motion at 60fps. However, the FPS is lower than 60fps. Instead of skipping frames, however, it just “slows down.” It’s hard to time things because the finished, exported project will always play faster than the preview in Motion. Is there a way to enable frame dropping so that I can get an accurate representation of how long each animation takes?
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