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Forge Freeform Demo question, FF applied object- behaves much differently than other 3d objects…
A question for any Forge Freeform experts out there:
I have a 3d scene I’d like to set up using Forge Freeform.
I’ve attempted this, creating a 2d piece of art with Freeform applied. I added a simple camera move over the surface of the object, and it looks pretty snazzy except for one glitch – adding other 3d objects to the scene.
The other objects seem to have their own depth, so that they seem to “slide” along the surface of the Freeform object when the camera moves, instead of staying in place. I do understand that the Freeform layer is not an actual 3d layer, but shouldn’t all 3d objects be sharing the same space if I’m using the “Active Camera” option in the Freeform 3D views menu?
Is there any solution to this? Is there a way to mix the 2 in a way where they occupy the same space?