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Forums Maxon Cinema 4D Foreground Transparency In Viewport

  • Foreground Transparency In Viewport

     Brian Jones updated 7 years, 1 month ago 4 Members · 4 Posts
  • Samuel Hall

    December 3, 2013 at 4:45 pm

    I’m trying to load an image as a texture on a foreground object so I can line up a shot and recreate the correct perspective.

    First of all, is a foreground object the way to do this? Second, how can I make the foreground object partially transparent so that I can see the image overlaid on my scene? I’ve tried using transparency and also alpha in the texture settings but it doesn’t seem to help within the viewport.


    Samuel Hall

  • Cassius Marques

    December 3, 2013 at 4:57 pm

    Have you tried checking “x-ray” on the basic tab of the attributes panel?

  • Greg Neumayer

    May 12, 2014 at 6:10 pm

    Did you find any solution on this? It seems like a basic workflow concept, but I can’t get it rolling. I’ve got a foreground photo I’m using as a guide. (can’t use bkgnd. The scene is filled).

    I’ve tried enabling transparency on the foreground texture
    I’ve added a display tag and enabled ghosting
    I’ve set the disp. tag visibility to 50%
    In the viewport, I’ve selected Options>Tags and Options>Xray.

    What’s left?! I’m still getting a 100% opaque foreground object. Surely I’m missing something. What good is a foreground object that occludes everything?


    Antifreeze Design

  • Brian Jones

    May 13, 2014 at 2:22 am

    usually alpha channels are used to make transparent areas you can see through. The Foreground object help has a picture of what they were thinking when they created it (not that that is the only use)

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