-
Forces: can I set an emitter NOT to be affected by it?
I am very frustrated. I cannot find a way to set an emitter to ignore the effect of a force that I’ve added in a scene. I there any way to do this? I mean, there will be scenarios where one wouldn’t want all of the emitters to affected by a force, such as having a volcano: the smoke is blown by a wind (force), but the debris shooting out is unaffected.
Thank you in advance.
Cobus