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Fog 3D destroys Motion Blur data in Alpha Channel
I’ve rendered out a sequence of RLA frames from Maya with Maya’s motion blur turned on and I’m using Fog 3D on them. I’ve noticed that while Maya renders the motion blur into the alpha and color channels, it renders the ZDepth channel without motion blur. I can’t find any way to persuade Maya to render the motion blur data into the ZDepth channel.
When I use Fog 3D the motion blur effectively gets destroyed since the area that is motion blurred is black in the ZDepth channel. Consequently Fog3D treats the motion blurred area as though it’s at the “Fog End Depth” and so assigns the full Fog Color to that part of the image. Since my Fog Color is blue it turns the motion blurred sections of the image fully blue no matter what the image’s Zdepth.
It seems to me the way to fix this is to somehow expand the image in the ZDepth channel so it encompasses the motion blur area. Somehow I need to extract that channel, perform a negative Simple Choker on it and reinsert it as the ZDepth channel. I can use 3D Channel Extract to get it out but what do I use to reinsert it back in?
Alternately, how can you perform an operation equivalent to Fog 3D but using another layer in place of the ZDepth channel?
Any ideas?
Thanks all,
John