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Fluid camera motion around curves
Hi,
I’m creating an animation in which there is a map flat on the ground in 3D space and on the map there is a line to follow.
I’m having trouble setting up the camera to go along that path in a fluid motion. I find that the keyframes I’m adding to create the motion path is making an inconsistent animation in terms of speed.
For example there is a turn in the path and when I keyframe the camera around the bend it moves faster and is quite jerky.
Is there a way to align the camera to follow a path a bit like the align to spline tag in Cinema 4D?
I’ve uploaded an example of what I mean.
Any help is greatly appreciated! Thank you!