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Floor object buffer giving me a horizon line
I’m trying to render separate pass of floor reflections, but I have objects coming up through the floor, so I need to render an object buffer for the floor.
The problem is when I bring it into AE and do an Inv Luma Matte, it’s giving me a black line at the horizon. Matte choker gets rid of it, but muddles up other objects.
Hopefully I’m explaining this clear enough. Is there a better way to do this to avoid the black horizon line?
thanks
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