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Flickering particles in Particular
I’m using Particular to draw a line across the screen (basically a null travels around the screen. the particle production count is driven by its speed in order to produce an evenly thick line of particles that last for the duration of the comp).
The particles themselves are basic Spheres, and pretty much every dynamic is turned off (gravity, air, motion). Static particles are produced in varying quantity when the null moves. Nothing if the Null is static. The particle life is > the length of the comp. Everything is expression driven.
Simple concept and it works fine. EXCEPT for the dreaded flickering particle situation.
Randomly, at certain frames no particles will render (i.e. the line will disappear) only to reappear a frame later.
Much googling has shown me this has surfaced many times, but it usually seems to be connected to Spite based particles. The solves there-in work as well, kind of. Changing a parameter (like the Seed) will cause that frame to return, but will cause another frame to start experiencing the error.
The solve would be to step through frame by frame and pick a Seed where the glitch doesn’t occur for each frame. It’s not a scalable solution. There is no solve that I have found to make all frames render correctly all the time. I’ve even tried stuff like rapidly oscillating the emitter in Z-space to try and prevent particles stacking. To no avail.
AEP is attached for the curious.
I have a thread out to Trapcode support and will update if they have any sage advice.