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Fleshlike objects
Hi there, I am currently in the early stages of an animation in which i have various balls of flesh that i want to move around.
I want these balls to be squashy/mushy etc, so I have been using clothilde tags. The only issue i have is that, though clothilde tags work Ok for say dropping the balls(i.e when they hit the floor i get a nice flex and bulge from them), but what i really want is to be able to move and rotate them around, whilst keeping this reaction with the floor.
So as i roll one of the balls it would still be bulging and squashing against the floor.
Does this make sense?
Anybody have any ideas? I am in dire straits over this!
Thanks guys!