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Flattening CC Cylender?
Posted by Brent Streeper on August 28, 2006 at 6:18 pmHi,
How would one go about flattening a cc cylender-ized image?
In other words, I’ve got a logo that I’ve applied the CC Cylender filter to. The logo spins around a globe and comes to a stop in front of the globe, at which point I would like the logo to flatten out as the globe fades away.
Any suggestions?
Thanks,
BrentRyan Hill replied 19 years, 8 months ago 8 Members · 7 Replies -
7 Replies
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Mylenium
August 28, 2006 at 6:44 pmNot with CC Cylinder. The simple solution would to use Conoa 3D which offers control over the “wrap” behavior. Other than that you can try to match the curvature with displacement effects such as lens compensation and then flatten out your logo by animating the strength of the effect. you may need to add some cross-dissolve to avoid pixels jumping as the alignment will never be 100% perfect and of xcourse it’s a bit more time-consuming.
Mylenium
[Pour Myl
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Roland R. kahlenberg
August 28, 2006 at 6:45 pmThe CC perspective plugins can’t unfurl themselves. You’ll need Boris Continuum’s set to do this.
Cheers
Roland Kahlenberg
broadcastGEMs
customizable animated backdrops with Adobe After Effects project files -
Rhett Robinson
August 28, 2006 at 8:38 pmYou may be able to substitute the logo comp with a “warp” horizontal bulge at that transition point (you’ll have to mess with the scale (disproportionate) of the layer, and the bulge amount as well, and go from like a bulge of 50 to 0.
Another “patch” idea might work, but that’s the first one I played with.
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Chris Smith
August 28, 2006 at 9:11 pmLong shot, but maybe keyframe the cylinder radius extremely large over a few keyframes while keyframing down the distance or size to compensate. I’m not in front of it so I don’t remember the parameters off hand.
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Majorasshole
August 29, 2006 at 1:08 amTake Chris’ suggestion and crossfade it with the actual logo in place. You would be surprised how crossfading can look like interpolation if done correctly. Especially if it’s a quick fade and you get the positions close.
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Jonathan Alexander
August 29, 2006 at 6:30 pmMylenium,
What is this Conoa 3D you speak of? I tried looking it up, but not sure what it is. Is it a plugin? Thanks!
–Jonathan
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Ryan Hill
September 1, 2006 at 6:20 pmApplying Grow Bounds before the cylinder will make it sort of unfurl, though it will never be completely flat.
I haven’t done the math, but to make it look like it’s unfurling at a constant speed, I think you’ll need exponential growth on the Grow Bounds.
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