-
Flattening a 3D composition?
Short question: Is there a way to “flatten” a composition of layers (located at various locations on the Z axis) so that they are treated as one flat 3d layer elsewhere?
Longer explanation:
I’ve been using a variety of techniques together in my animation rigs. The good news is that it lets me animate the way I want, but the bad news is that some of them don’t play well together. Long story short is that in order to get things to work correctly, I’ve had to push things fairly far apart on the Z axis.
This works fine until I try to incorporate lighting. Since different parts of my characters are quite a lot further in front than others, the lighting is odd.
My hope had been that if I precomposed these layers, they’d be treated as a single “flat thing” in 3d space in the new comp, but the Z positions are retained. Is there a way to “flatten” the new layer but still have it exist in 3d space?
Hopefully that makes sense…