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Activity Forums Adobe Premiere Pro Fixing shaky/distorted footage from concert

  • Fixing shaky/distorted footage from concert

    Posted by Vasik Greif on May 24, 2013 at 9:31 am

    Hi, I was recording a concert, the camera was on a tripod, but as the music was really loud, everytime the drummer used his kick, the footage is shaky/distorted- when that happens, it looks like this:

    For this kind of shake the Warp stabilizer of course doesn’t work. Is there any other way to fix that? Thanks for help.

    David Ghast replied 12 years, 11 months ago 4 Members · 3 Replies
  • 3 Replies
  • Kris Merkel

    May 24, 2013 at 2:38 pm

    Talk about “Fix it in Post” first thing I would do is invest in a more robust tripod if you are going to continue to record this type of event. You will need to fix this is AE with compositing and will take some time. You could try the warp stabilizer but my guess is that it will not help with this, I could be wrong.

    Is your source footage interlaced? Good luck.

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  • Jeff Pulera

    May 24, 2013 at 4:05 pm

    If your video is interlaced, try to right-click the clip and choose “Deinterlace” under Field Options, might help a little bit??

    Thanks

    Jeff Pulera
    Safe Harbor Computers

  • David Ghast

    May 24, 2013 at 6:32 pm

    premiere doesnt “frame through” things properly, especially if you have interlaced footage or frame blending enabled. To know for sure you have to import your footage into vdub and frame through it and if its interlaced you’ll have to write a script (or use the deinterlace plugin) that drops the proper field to show you what exactly goes on.

    Basically its this sort of thing you want a good tripod for and to know better what your camera is doing inside your footage. All this video engineering stuff is really a pain to deal with, BUT if you can figure out what each frame looks like independent of the other then you can figure out how to remove the ghosting, though this will cause a jump in your footage that you will have to go back through and frame interpolate inbetween the jump which will produce messy results in your case.

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