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fixed local axes?
Hello,
I wonder if there is any way of having the local axes of a 3d layer fixed?
I want to rotate e.g. the x-axis without having the y and z-axis point in ever changing directions.
At the moment when I change the rotation value of two axes at the same time not only the layer rotates but also the axes around which the layer rotates rotate. And that gives an pretty uncontrolled rotation in the end.
I tried the world axis mode but it turned out to be just a translation for the rotation tool.
I need the axes fixed because I parented the values.Just for a better understanding, here is my practical problem:
I created a 3d sphere in photoshop, imported it and now I want it to roll over a piece of paper, camera from the top.
I parented the x-rotation to the y-position and the y-rotation to the x-position.
So far so good. It works as long as I move the sphere only in one direction (x or y). When I start to move it diagonally or in a curve the sphere starts to skid and twirl uncontrolled.
This is because the axes around which the sphere rotates rotate as well.
To have them fixed would solve my problem.But I’d be happy about any solutions to this problem.
Any ideas anyone?
Tilmann