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  • Fish and Particle Playground

    Posted by Sam Baum on August 17, 2010 at 9:58 am

    Hi All

    Is there a way of controlling particle playground so that it starts with a set number of particles and doesn’t emit any more? I’m trying to make a school of fish and so don’t really want more to be produced by the effect.

    Or, is there a better way of making a school of fish, baring in mind I’m a novice to all this!
    Thanks

    Sam

    Sam Baum replied 15 years, 8 months ago 3 Members · 7 Replies
  • 7 Replies
  • Walter Soyka

    August 17, 2010 at 1:55 pm

    [sam baum] “Is there a way of controlling particle playground so that it starts with a set number of particles and doesn’t emit any more? I’m trying to make a school of fish and so don’t really want more to be produced by the effect.”

    Most particle systems use emitters that allow you to specify particles per second. If you want to emit only a fixed number of particles, you have to keyframe the emitter and do a little math.

    If you want to emit 100 particles, and your frame rate is 30 frames per second, you can keyframe the emitter to 3,000 (100 * 30) particles on the first frame, then 0 on the second.

    Walter Soyka
    Principal & Designer at Keen Live
    Motion Graphics, Widescreen Events, Presentation Design, and Consulting
    RenderBreak Blog – What I’m thinking when my workstation’s thinking
    Creative Cow Forum Host: Live & Stage Events

  • Karl-jason Mawdsley

    August 17, 2010 at 4:15 pm

    [Walter Soyka] Most particle systems use emitters that allow you to specify particles per second. If you want to emit only a fixed number of particles, you have to keyframe the emitter and do a little math.

    If you want to emit 100 particles, and your frame rate is 30 frames per second, you can keyframe the emitter to 3,000 (100 * 30) particles on the first frame, then 0 on the second.

    Also, you might have more joy using CC Particle World rather than particle playground. Particle world runs much faster and you can specify a custom particle by setting ‘Textured Square’ as your particle type and setting the ‘Texture Layer’ to be your fish layer. Just make sure you set your ‘Opacity Map’ in ‘options’ to be constant otherwise your fish will fade in.

    KJ

  • Sam Baum

    August 17, 2010 at 4:27 pm

    Hi Walter

    Thanks for this, I knew there was a way that was more complicated than just messing around with setting!

    I’ll have a play and let you know the outcome.

    Sam

  • Sam Baum

    August 17, 2010 at 4:29 pm

    Hi Karl

    Is this CC Particle World a free plugin? Unfortunately I’m not in the position t be buying anything new at the moment.

    Thanks

    Sam

  • Walter Soyka

    August 17, 2010 at 4:45 pm

    [sam baum] “Is this CC Particle World a free plugin? Unfortunately I’m not in the position t be buying anything new at the moment.”

    It’s included with After Effects.

    Walter Soyka
    Principal & Designer at Keen Live
    Motion Graphics, Widescreen Events, Presentation Design, and Consulting
    RenderBreak Blog – What I’m thinking when my workstation’s thinking
    Creative Cow Forum Host: Live & Stage Events

  • Karl-jason Mawdsley

    August 17, 2010 at 4:57 pm

    Sam,
    Yes it is. All Cycore plugins are part of a standard install. If you go to Effects > Simulation you should find it there.

    KJ

    KJ Mawdsley
    Editor/Mograph Designer

  • Sam Baum

    September 2, 2010 at 10:03 am

    hi again

    Right, so I’ve decided to go for Particle Playground and it works nicely, but I’d love the particles to follow a path I draw, or a dummy object. Is this possible so that the fishes look like they’re swimming by?

    Thanks

    Sam

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