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  • finding good free stuff

    Posted by Trev on May 14, 2007 at 2:11 pm

    hi

    has anyone got any good tips of the best place to find free models etc other than the usual
    places, ie, turbo squid etc.

    and if anyone could point me in the direction of any tutorials to make an ocean texture

    many thanks

    trev

    Jack Cook replied 19 years ago 2 Members · 1 Reply
  • 1 Reply
  • Jack Cook

    May 15, 2007 at 11:59 am

    I don’t know about finding the free stuff; I always have trouble with that myself.

    But here’s what I do when I make an ocean texture. I often use two plane objects, or two floor objects. One is a little bit lower than the first. On the top one I use a material with a bluish green color, and a bump channel with noise. The water shader works fairly well, but if you experiment with some of the other noise shaders you can get different results. It should also have transparency – play with the settings to figure out how transparent it should be. And reflection, and high specularity. The bottom floor or plane, has a material that is darker blue, no bump (not needed), no reflection, and can be a lot less transparent. Play with the Y position of the plane to get it so it looks right, but it probably shouldn’t be too far below the first. Using two objects this way can give a good sense of depth. For lighting, you can use the sun object, and also the sky shader.

    Jack

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