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  • “Film quality” softness/lighting for CG animation?

     Tim Vining updated 1 week ago 3 Members · 6 Posts
  • Tim Vining

    April 5, 2021 at 6:20 pm

    Not sure if this is a strictly C4D question, but you often see CG animation with a film-like softness to the images and highlights that helps take away that hard CG look. I assume this is done in post with some kind of filters in After Effects or other compositing apps and not in C4D. I seem to be able to find tutorials on making video look more like film, but can’t seem to find tutorials specifically for CG animation. Does anybody know of this kind of tutorial(s) for CG animation?

  • Michael Szalapski

    April 5, 2021 at 7:10 pm

    Any chance you can share some examples of what you’re talking about? A lot of it is done with tweaking your lighting in CG and stuff like Global Illumination (or more realistic renderers like Cycles 4D, Redshift, Octane, etc.).

    And then, yes, you can really tweak stuff in post in AE.

  • Justin Thomson

    April 5, 2021 at 8:18 pm

    Might be “Bloom” might be applying some colour correction. We’ll need some examples.

  • Tim Vining

    April 6, 2021 at 3:58 am

    Here are a few examples. Note that the highlights on the edges of the characters is slightly soft and diffuse. I can’t think of how I would do that in C4D, so I’m assuming it’s a post filter of some kind(?)

  • Michael Szalapski

    April 6, 2021 at 1:25 pm

    That’s rim lights and, in some cases, sub surface scattering which is all done in the 3d app. Yes, there’s some post color grading (and some diffusion in post), but the qualities you’re describing are stuff you’d get right in your 3d render first.

  • Tim Vining

    April 6, 2021 at 6:01 pm

    Thanks, Michael. I do get that the rim lights and SSS would be done in C4D, I guess it’s really the diffusion in post I’m wondering about, and if anybody knows of any good tutorials on ways to get that look.

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