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  • Jens Enqvist

    June 13, 2008 at 10:00 pm

    That’s perhaps a little too much.
    One tenth would probably be enough if you knew where to find your developers and half that if you didn’t 😉
    You’d want it done right though. This is perhaps why AE plug-ins are still considered a bit expensive by some. To get AE plug-ins to do the “right” thing takes a little extra effort.
    Thinking back at the days where I wrote Pixar shaders, doing a simple checkerboard shader is basic, but doing it “right” would take much longer (correct antialiasing). Add motion blur support and you easily add another grand to the development cost.
    If I’m not completely wrong, the displacement shader for Bugs Life dried riverbed took 6 months full time development to achieve.
    I unfortunately don’t know what a Pixar developer earns, but I doubt it’s anywhere less than 100k.
    If you wanted IL in float and native motionblur then, ok 400k$ might be an approriate figure!
    That would significantly affect the upgrade cost for AE9/CS4!

  • Mark Cookman

    June 18, 2008 at 7:55 am

    On inquiring to Red Giant I received this reply Jun 13, they have always made the right noises but time rolls on:

    We recently released Image Lounge and Composite Wizard CS3 support for Windows operating systems but the Mac Intel versions are still being worked on. I would recommend signing up for our newsletter which will keep you up-to-date with release dates since sometimes I’m one of the last people to be informed. There is a small place to sign-up for the newsletter in the lower right side of:www.redgiantsoftware.com

    Thanks


    Matt Wagner
    Red Giant Software
    http://www.redgiantsoftware.com
    541.359.1191 (direct line)
    9:00-5:00 pst (mon-fri)

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