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Activity Forums Creative Community Conversations FCPX proving to be very fast

  • Jeremy Garchow

    January 11, 2013 at 7:24 pm

    [Herb Sevush] “So given all that why are you cutting it in FCP Archaic?”

    It’s like NTSC. Gotta drag that legacy.

  • Craig Seeman

    January 11, 2013 at 7:42 pm

    [Herb Sevush] “Many other people are put off by lines like “it’s 10 times faster” which would indicate that you could do a weeks work in a single afternoon.”
    [Herb Sevush] “Death to hyperbole !! “

    I absolutely agree. Craig’s experience is real world comparative. It seems he finished what might be 5 days work in 4. That would be 20%. And this is for a given type of project, not necessarily applicable to all projects. We get to see context and comparison in this case.

  • Craig Seeman

    January 11, 2013 at 7:50 pm

    [Jeremy Garchow] “It’s like NTSC. Gotta drag that legacy.”

    And yet there’s something you mentioned that is really “legacy” that’s in FCPX that’s great value.
    I also like the timeline index. Growing up in linear editing, I missed the ability to scroll through an EDL list and select the shot I want to go to. While FCPX timeline index offers so much more, It’s nice to see a feature like that return.

  • Virgil Scott

    January 11, 2013 at 9:20 pm

    I’d rather spend the time saved to refine the work I’ve completed, do the little extras that set your work apart from others, all of course billable time.

  • Virgil Scott

    January 11, 2013 at 9:24 pm

    Does anyone else feel more “free” creatively when in FCPX? Maybe it’s just me, or maybe it was the UI overhaul and newer editing paradigms that put my mind in the “new things” zone. Whatever the case. I have tried new things and made new techniques, that whilst possible in previous and other NLE’s, never occurred to me. Sorry to go on a tangent.

  • Walter Soyka

    January 11, 2013 at 9:35 pm

    [Herb Sevush] “Many other people are put off by lines like “it’s 10 times faster” which would indicate that you could do a weeks work in a single afternoon. I agree that hearing someone detail how he saved a full day out of a five day schedule is a lot more effective.”

    Agreed.

    I don’t particularly care about keystroke counting. Some things may take more, some things may take less.

    I also don’t care about “feels faster” — I only care about actually faster.

    Craig is quantifying a 20% schedule improvement. He’s (presumably) quite experienced and knows how long a job should take. If he estimates completion in five days and finds he can get it done in four, I’m listening!

    Rather than considering the time differences for performing specific tasks, I’m more interested in understanding the time differences for the general phases of editorial: ingest, logging/organizing, rough cut, fine cut, revisions, audio, color, effects, finishing, re-versioning, output.

    Personally, there are pieces of each of the major NLEs that I’d like to cherry pick for each of these buckets to form my perfect and beautiful Franken-editor — and I think it would end up being pretty heavily influenced by FCPX.

    Walter Soyka
    Principal & Designer at Keen Live
    Motion Graphics, Widescreen Events, Presentation Design, and Consulting
    RenderBreak Blog – What I’m thinking when my workstation’s thinking
    Creative Cow Forum Host: Live & Stage Events

  • David Powell

    January 11, 2013 at 11:24 pm

    I can say from experience that right off the bat, FCP X is faster at importing non-native media than say Avid and FCP 7 and seems to have a superior playback engine. I just finished a 3 cam multi shoot and finished the whole project with even optimizing or using proxy media on a 2011 imac i7 16g. It also seems to render fx and output quite a lot faster than Avid though, there is a major issue with corrupt frames currently on exports.

    Once you actually start working on the timeline it is far slower for trimming than Avid (fcp 7 trimming sucks as well imo). If you know how to use avid properly there are a lot of timeline features that are sorely missed and just could not work with the clip connected paradigm.

    As cool as the multi cam editor is in X, it doesn’t allow you to matchframe to the original clip which is a real pain. I also hate the fact that I can’t have floating bins/keywords or thumbnail view.

    Also features like “find gap/flashframe are important to me and are missing. Therefore I don’t think it could be said that X is “faster” overall than A or Z, but it can be for certain task or media. I think it kills on Avid/FCP for DSLR editing and the Proxy/Original media that switches with a checkmark is awesome.

    I would never want to offline cut a narrative in X though over Avid. IMO this is where the joy of editing is and X takes it away.

    So to sum up I would say X is faster at everything up to where you start cutting. If I worked as an Editor with AE’s prepping the project, I’d never want to use it, but for certain jobs that I have to do everything it can be quite faster to load in and just start cutting.

  • Craig Slattery

    January 11, 2013 at 11:39 pm

    [David Powell] “As cool as the multi cam editor is in X, it doesn’t allow you to matchframe to the original clip which is a real pain. “

    Totally agree with you on that one.

  • Craig Slattery

    January 11, 2013 at 11:55 pm

    [David Powell] “As cool as the multi cam editor is in X, it doesn’t allow you to matchframe to the original clip which is a real pain. “

    Totally agree with you on that one.

    [David Powell] “So to sum up I would say X is faster at everything up to where you start cutting. If I worked as an Editor with AE’s prepping the project, I’d never want to use it, but for certain jobs that I have to do everything it can be quite faster to load in and just start cutting.”

    Im working with AE’s the project is fully prepped, I walk in and just start cutting. This is where I find the speed and creativity, right there in the timeline.

  • Oliver Peters

    January 12, 2013 at 12:04 am

    I tend to agree with David. I like moving things around using the magnetic timeline when it’s a matter of coarse arrangement, but trimming in X drives me up the wall. Especially when I really need to trim asymmetrically. I also don’t like the transition bug. That’s where (depending on the situation) you add a transition and later remove it and it trims the media.

    My question for Craig, though, is how do you deal with show length? When I’ve worked in broadcast long form, I have frequently had to go through the show and make minor trims to get the duration to length. To do that you really need to see the read-out of the sequence duration in order to see the cumulative effect of those trims. How did you handle that?

    – Oliver

    Oliver Peters Post Production Services, LLC
    Orlando, FL
    http://www.oliverpeters.com

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