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  • Posted by Rainer Wirth on April 27, 2012 at 9:14 am

    one year has gone by, since FCPX was released. To us, it hasn’t met a professional editors standard. We have still got one workstation fcp latest version running with snow leopard. The new workstation has Premiere, avid MC6 and perhaps Smoke 2013.
    To us the workflow might be this:
    Editing with MC 6 and still fcp7, finishing with Smoke 2013 (price has come down). I’m not a fan of Adobe Premiere, but the package contains Photoshop and after effects. Anybody tried Smoke on the NAB?

    Rainer Wirth

    Rainer Wirth replied 14 years ago 19 Members · 31 Replies
  • 31 Replies
  • Brian Mulligan

    April 27, 2012 at 10:20 am

    I was one of the demo artist at NAB for Smoke2013. The eh angles in editorial makes it easier and more comfortable to simply edit and finish in Smoke at the same time.

    But can still still conform XML or aaf and work with your prores and DNxHD or AMA media….but try editing in Smoke when the free pre-release trial comes out in June.

    Brian Mulligan
    Senior Editor – Autodesk Smoke
    WTHR-TV Indianapolis,IN, USA
    Twitter: @bkmeditor

  • Derek Andonian

    April 27, 2012 at 11:09 am

    Rainer Wirth I’m not a fan of Adobe Premiere, but the package contains Photoshop and after effects. Anybody tried Smoke on the NAB?

    Don’t write off Premiere just yet- The CS6 version looks like a big step forward, and is getting a lot of praise.

    The “all-in-one” approach that Smoke is taking seems interesting, but my gut tells me that Premiere CS6 or Avid will be a better choice when it comes to pure editing.

    ______________________________________________
    “THAT’S our fail-safe point. Up until here, we still have enough track to stop the locomotive before it plunges into the ravine… But after this windmill it’s the future or bust.”

  • Andrew Richards

    April 27, 2012 at 12:46 pm

    [Rainer Wirth] “one year has gone by, since FCPX was released.”

    Previewed. It was released on June 21st, 2011. It’ll be a year in a couple months. If Apple hadn’t been releasing meaningful feature updates to it every few months, I probably wouldn’t split hairs on the release date. But they have been, so I think it is only fair to start the clock when they actually released it.

    Best,
    Andy

  • Jeremy Garchow

    April 27, 2012 at 1:02 pm

    Hey, Brian?

    Quick question for you. Does Smoke 2013 have XML out? AAF?

    Sorry to bother you.

    Jeremy

    PS eh angles?

  • Paul Jay

    April 27, 2012 at 2:28 pm

    Use it , try it and form own opinion…or not.

  • Brian Mulligan

    April 27, 2012 at 2:31 pm

    If you are looking to go into Resolve, then I believe you can publish out a DPX sequence and round trip it. The software is still in Beta and a pre-release is set for June. So nothing is concrete right now.

    Brian Mulligan
    Senior Editor – Autodesk Smoke
    WTHR-TV Indianapolis,IN, USA
    Twitter: @bkmeditor

  • Eric Santiago

    April 27, 2012 at 2:41 pm

    Avid editor for many years, love FCPX.
    Feels like taking a shower under a waterfall in Hawaii compared to MC at times 😉
    All kidding aside,they are both tools that we can all use.
    If you cant afford Creative Suite or MC then take give it a try.
    Its really a dollar a day when you think about it 😉

  • Jeremy Garchow

    April 27, 2012 at 3:07 pm

    [Brian Mulligan] “If you are looking to go into Resolve, then I believe you can publish out a DPX sequence and round trip it.”

    Not necessarily. I just need to pass clip based timeline media to other applications and keep the timing in tact, preferably with handles.

    I know that Smoke is supposed to be the “end game” but I would also look at it to be the beginning, part out some of the middle, and bring it all back to the finish.

    Looking forward to the demo.

    Jeremy

  • Bob Woodhead

    April 27, 2012 at 3:08 pm

    Brian, I’d like your opinion on using Smoke for effects work for what I’d call “eye candy” – effects and such to spice up an edit, not necessarily the “destination”, if you will. For example, some of my work is corporate, where often it’s not a complicated promo effects stack, just some glows, particles, sizzly transitions, the like. Back in the day on Quantel, I could get exactly the look I wanted, but it’d be a lengthy process of “designing” a unique effect. Fast forward a decade to FCP7, and tons of plugins, and it’s simply “preview a few plugs, find something that’s pretty close, and away we go”. Sort of how I think of Motion vs AE; Motion is great for fast comps that look good, easy behaviors, etc, but if I need precise control I head over to AE. So while I don’t think Motion is overall as good as AE, I’ll often use it because it gives a decent fx look, quickly.

    So in Smoke, I’m wondering if the “depth and finesse” would tend to slow down the “quick n’ dirty eye candy” type of work, mostly relating to using 3rd party plugs in FCP/Motion/AE (often with many presets), where on Smoke, it’s Genarts and….?

    Caveat – I’m framing my question as a “one man band” workflow.

    Thanks!

    “Constituo, ergo sum”

    Bob Woodhead / Atlanta
    CMX-Quantel-Avid-FCP-Premiere-3D-AFX-Crayola
    “What a long strange trip it’s been….”

  • Rainer Wirth

    April 27, 2012 at 3:41 pm

    Thanks a lot for your input.

    Rainer

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