-
FCPX Keyframes BUSTED!
I hope at least. I’ve read a number of posts on CC about how the keyframes for movement in FCPX were very much lacking. I read these in hopes of finding a solution to smooth movement over a graphic. I’ve spent hours this morning experimenting and now I found a solution that works for me. It’ll be just my luck some guru here will say “Hey, didn’t you know this EASY way?”. But, I’ll take that chance.
I needed to be on a graphic full frame for three or four seconds. Then zoom in on one area and stay a few seconds, then move over to another area and stay a few seconds.
Initially, just zooming in the first time meant that the move would ‘wave’ (I think you know what I mean). I found that I could change both keyframes to smooth and make sure the Bezier handles were aligned with the path to get a move that didn’t wave. Setting them both to linear didn’t work. Well, then I went down the timeline a few seconds and set another keyframe, then moved a few more seconds, set another keyframe and moved the graphic to the new location.
The results were maddening. The ‘wave’ would come back after the second keyframe (after the first two that I had manipulated into being smooth). No combination of making the keyframes smooth, or linear, or manipulating the Bezier handles would give me a direct path. I spent hours searching.
I kept starting over to see where I was going wrong. I could get the first two keyframes alright, but the wave would return after the second keyframe no matter what I tried.
I then hit upon the idea of getting those first two keyframes right, then I went ONE FRAME after the second keyframe and set another keyframe. No manipulation of graphics here. Then I went as I did before and set another keyframe a few seconds later (no manipulation), and then the final keyframe (the move to the final location) and YEA! Smooth moves all!
(This is where Mark Spencer comes in and says it works fine on his machine. Just wait!)
Don Smith
NewsVideo.com