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Activity Forums Creative Community Conversations FCP X – Export selection from timeline sequence

  • Greg Burke

    July 7, 2011 at 12:37 am

    [james carey] “Good lord, did you guys just read the advice you have given to what right now is so simple to do in FCP7. Are we to expect work around like this for all such simple tasks?”

    I know, the program has some neat ideas, but at its core its a joke…

    I wear many hats.
    http://www.gregburkepost.com

  • Noah Kadner

    July 7, 2011 at 1:13 am

    Didn’t say it was the best workflow just one that works with what is there in FCP X right now….

    Noah

    Unlock the secrets of 24p, HD and Final Cut Studio with Call Box Training. Featuring the Panasonic GH2 and GoPro HD Hero.

  • James Carey

    July 7, 2011 at 1:25 am

    understood, and wasn’t criticizing the advice, just the idea it must be given for such a simple tasks. CC is the best place to go for advice, and has saved my ass numerous times.

    Jim Carey
    Director of Video, Radical Entertainment
    linkedin: https://ca.linkedin.com/in/jcarey256
    mobygames: https://www.mobygames.com/developer/sheet/view/developerId,17212/

  • Chris Kenny

    July 7, 2011 at 1:37 am

    [Greg Burke] “I know, the program has some neat ideas, but at its core its a joke…”

    At its core it’s extremely powerful. It’s missing some workflow features and some relatively trivial (in terms of implementation) features in the interface.


    Digital Workflow/Colorist, Nice Dissolve.

    You should follow me on Twitter here. Or read our blog.

  • Ben Lithman

    July 7, 2011 at 8:24 am

    Thank you all for your help. It’s very much appreciated!

    Such a shame that the product was launched lacking these simple features. It seams counter intuitive to me to launch a piece of software lacking such a simple feature.

  • Ana Leon

    August 2, 2011 at 2:19 am

    What is CC?

  • Craig Seeman

    August 2, 2011 at 4:26 am

    CC probably Creative COW. Most of us stick with COW which is one more letter than CC and more easily understood.

  • Adam Chesbrough

    April 13, 2012 at 3:12 pm

    I render the project in the timeline; set the in/out points, “export media” then encode that file in compressor. Although a two step process, encoding this way is 3X faster then “send to compressor”. Below is a link that discusses this process:

    https://forums.creativecow.net/thread/344/9418

    macbook pro 17″ i7, 8GB RAM
    2 RAID 0 esata external HD 7200RPM

  • Steve Connor

    April 13, 2012 at 3:20 pm

    [adam chesbrough] “I render the project in the timeline; set the in/out points, “export media””

    You don’t need to render the project before you “Export Media”, rendering doesn’t save you any time on export, it’s actually quicker to NOT render it.

    Steve Connor
    “FCPX Professional”
    Adrenalin Television

  • Adam Chesbrough

    April 13, 2012 at 3:32 pm

    I have tested this in the past (and then just now) and rendering prior to “export” saves considerable time. With my workflow I usually create a project and then render so that I can watch in realtime to make sure that everything is all set. When exporting your computer computing is using all of its resources ie you can’t work on anything else (at least with the macbook pro); therefore my time is better spent letting it render while I am away, coming back to export, and then encoding overnight (especially if I have multiple projects to encode)….to each his own. That being said, “send to compressor” is not normally a viable option for me (I also like to have the uncompressed, contained, project to use in the future.

    macbook pro 17″ i7, 8GB RAM
    2 RAID 0 esata external HD 7200RPM

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