Activity › Forums › DaVinci Resolve › Fast computer low fps?
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Fast computer low fps?
Posted by Joel Arvidsson on January 31, 2013 at 11:44 amI get under 10fps in resolve with 4k r3d files even with halv res good and no effects applied.
Supermicro 7047A-T workstation inkl:
2 x 3.1 GHz 8-core Xeon E5-2687W
8 x 8 GB DDR3 ECC reg 1600 MHz, Samsung
240 GB SSD, Intel 520
EVGA GeForce GTX 680 4 GB, PhysX Cuda
240 GB SSD for os
internal raid with 523mb/s write and 531mb/s readI must have set some funky settings in resolve. I know I only have one graphic card in it right now. Will add a gtx 690 or something later, but still.
Andrei Savchuk replied 12 years, 10 months ago 7 Members · 15 Replies -
15 Replies
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Sareesh Sudhakaran
January 31, 2013 at 4:19 pmHow does it play in Redcine-X?
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Joseph Owens
January 31, 2013 at 10:17 pm[Joel Arvidsson] “I know I only have one graphic card in it right now”
That you’re getting 10 fps is still doing surprisingly well. No red rocket, and no GPU other than the one that is also supporting the GUI?
You should see some gains with multiplying the CUDA-enabled cores with more cards.
I can get 24 fps with 4K RedOne RDC playback (3 GPUs plus the Q4000 GUI card) at quarter Res with no red rocket.jPo
“I always pass on free advice — its never of any use to me” Oscar Wilde.
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Joel Arvidsson
February 1, 2013 at 8:04 pmI dont think its a gpu issue since I dont even added a node and its low fps. Also the gpu meter dont go red.
Premiere works smooth at 1/2 with no dropped frames.
I have cuda 5.something installed but black magic recomend 4.5…(dont remember exact versions). Could this be a big issue?
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Joseph Owens
February 1, 2013 at 9:22 pm[Joel Arvidsson] “Could this be a big issue?”
I don’t think so, but do remember that the processing pipeline between an editorial application and a correction app like Resolve is going to be extremely different. Premiere is only worried about playing it back. Resolve is preparing to change the value of every pixel, whether you change them or not.
jPo
“I always pass on free advice — its never of any use to me” Oscar Wilde.
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Rohit Gupta
February 3, 2013 at 9:45 amI just checked this on the following configuration:
– Asus PC as spec’ed in the Windows Configuration Guide (single 6-core processor)
– GTX 570 card (used for both GUI + CUDA GPU)
– Decklink SDI
– Red Epic 5K
– Optimized playback option enabled in the Video monitoringI can get 24fps playback at half-res. I do not have a Red Rocket card in the system, so just CPU based decode.
We will verify this again on the dual Intel E5 based Supermicro setup, but I don’t expect any issues.
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Joel Arvidsson
February 3, 2013 at 12:43 pm -
Peter Chamberlain
February 7, 2013 at 4:26 amHi, we use the ones we spec in our config guides.
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Joel Arvidsson
February 7, 2013 at 2:02 pmThere is alot that is using the x9dai so it should work fine. Will try the candle test tonight if i find a working xml version for resolve 9. Have a creativecow thread that should have the xml file.
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Joel Arvidsson
February 8, 2013 at 9:11 amI did the candle test and I get realtime with 6 blur nodes (I deleted 2 from the 8 blur node version).
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Joel Arvidsson
February 8, 2013 at 5:24 pmAs i understand it you dont have much use of the gpu in resolve until you adding colorcorrect nodes. It is the cpu that handles the r3d files. But perhaps im wrong. Would be great if some one with realtime could turn off all gpucards and use only one card for both ui and gpu. Best case would be a x9dai user with dual xeon. If you cant turn cards of and pull them out physicaly its a big favor to ask.
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