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Falling letters
Posted by Zach Gunter on March 16, 2008 at 11:25 pmI’m want to have an animation of Letters that are falling on a surface, bouncing just a little, and settling. The trick is that the font that i’m wanting to use is stencil, and I want each part of the letter to fall seperatly. can anyone help.
thanks in advance
Brian Jones replied 18 years, 5 months ago 2 Members · 7 Replies -
7 Replies
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Brian Jones
March 18, 2008 at 11:08 pmMake the text spline editable, from there you can move the spline parts or you can use Split to make the parts separate objects depending on how you want to animate.
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Zach Gunter
March 19, 2008 at 12:24 amFiqured it out, but now, I want the first word to land, then another word fall on top of the first and make the first word crack and break and spread like if you threw ice on the ground. that might seem like alot of stuff, but i know i can make a rigid—— that makes things collide, but i don’t know how to make word “parts” scatter like Ice.
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Brian Jones
March 19, 2008 at 3:33 amOne of the Explosion, Explosion FX or the Shatter deformers? Or do you need something more than that?
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Zach Gunter
March 19, 2008 at 8:53 pmthe problem is that, I can make it explode and crack, but I can make it scatter across the “floor.” The words keep on going through it. How do i fix that
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Brian Jones
March 21, 2008 at 4:00 amwell shatter has a built-in “floor” but if you want chunks… it sounds like you are using Explosion FX, you could make the explosion happen in X and Z only (‘not Y’ setting) and turn gravity off for the deformer then get the object(s) to drop by hand (like this) keyframing or with Dynamics or Clothhilde or whatever.
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Zach Gunter
March 21, 2008 at 5:49 pmThe chunks are good but even in your example your particles went through the floor.
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Brian Jones
March 21, 2008 at 7:21 pmThere was no floor in that example, if you put one in most of the chunks don’t reach it, they just get close. If you want near physical reality you’d have to use Dynamics or Clothilde or SilverBullet or something that would do Rigid body collisions.
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